DustDevil61

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DustDevil61 last won the day on June 7 2015

DustDevil61 had the most liked content!

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About DustDevil61

  • Rank
    I WILL NOT CELEBRATE MEANINGLESS MILESTONES
  • Birthday 08/15/1985

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    Male
  • Location
    North of Ogdenville
  • Interests
    Science, Following (and sometimes playing) sports, and Roads
  • Favourite Logos
    Cardinals' StL
    Utah Jazz note
    Hartford Whalers
  • Favourite Teams
    Utah Jazz, St. Louis Cardinals, Carolina Panthers, Utah State Aggies, Carolina Hurricanes

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  1. It's a great, well-thought-out list, as some of my favorites are on there: Mario Kart 64, Donkey Kong Country, Super Mario World, and to a lesser extent Sonic 2 (given that I never owned a Sega system in my life) and Super Smash Bros Melee. Also, I didn't read about sports games and their validity in your list, but there are a few of those that I can mention as well, most particularly NBA Jam: Tournament Edition and Tecmo Super Bowl. I haven't played it yet, but I'd agree that SM3DW is the game that seamlessly adds a dimension to the 2D Mario elements (classic, non-timed SMB powerups, enemies, etc.). (That's not a knock on the earlier 3D games like Super Mario 64 or the Super Mario Galaxy games.) That said, save for the Sonic franchise each of the others have noteworthy entries: Super Mario Bros. 3, Donkey Kong Country 2, Mario Kart 8, Mario Kart 7, Diddy Kong Racing, and heck, even Mario Kart: Double Dash!! has aged pretty well, too. (And yes, my gaming repertoire consists of 90% Nintendo IP and NES/SNES sports games.) Again, these are my opinions, but a few quick (I hope) thoughts on each of these games mentioned above: Super Mario Bros. 3: While SMW did bring great new additions to the Mario formula (Yoshi being the foremost) and it's deserving of being one of the best Super Mario Bros titles out there, it seemed to miss something more than the Tanooki and Hammer Bros. suit. I guess it doesn't seem quite as...expansive, I guess? True, you have above ground/underground/water/forest/sky/ghost house/castle levels, but, for example, there are maybe 2 ice (cave) levels and no airship levels. You do have the Star Road and Halloweenization of the game once you beat said challenging levels (and yes, it is a challenge--I hate Tubular with a passion), but there are only 7 main worlds in the game (you fight the last boss right before entering Bowser's castle), which, by and large, don't have many distinct features, and don't seem to have as many levels (averaging 4-5 per world). Compare that with SMB3, where each world is distinct (grass/desert/water/giant/sky/ice/pipe maze/dark) and largely has its own different mechanic (most of which describe themselves and World 8 is primarily airships/tanks/fortresses), and there are plenty of levels to go around, whether you wanted to play them or not. (The biggest knock on SMB3 as compared to SMW is the lack of a save feature but that's easily fixed by emulators or the SNES port.) You also had different powerups (Raccoon tail, Tanooki/Hammer Bros./frog suit) and could enter a level with them by selecting them on the map screen. That said, this is a debate that can go either way and largely depends on which game you played first. Donkey Kong Country 2: I love the original Donkey Kong Country (and have played it off and on on a Retro Pi), but similar to my comparison of Super Mario Bros. 3 and Super Mario World, the original seems to lack a level of refinement and expansiveness/scope. Don't get me wrong, it's still one of my favorite games and franchises of all time, the music is on a whole 'nother level compared with its era, I absolutely love the environment and theme of the game (including the reboot of sorts for the ape), and ground-smacking enemies with DK or landing a long roll-air jump with Diddy is still very satisfying. That said, it has its share of collision/platforming bugs (especially when timing/platforming/defeating enemies/finding bonus rooms becomes crucial in the final world or two) and kind of left me wanting another world, maybe two, after defeating King K. Rool. Enter the second installment, which makes not only finding--and beating--bonus levels required for the 102% 100% completion, but also requires the gathering of hidden DK coins in order to do so, but also has 8 worlds compared to the original's 6--the final of which is unlocked after beating the bonus levels. The soundtrack is also otherworldly for the SNES, and the levels are challenging (especially in the Lost World). The only knock I have against the game is that DK himself is not unlockable (say, after beating King Kaptain K. Rool the first time), as he's kidnapped and it's up to Diddy--and the newly introduced Dixie, whose main mechanic is that she show her decent by helicoptering--to rescue him. (Of course, I do like the switching mechanic in the original SNES DKC games and am bummed that it's been removed from the Wii and Wii U DKC games.) TL;DR I guess my main critisicm of the original DKC was that, while great, it was not refined enough as its sequel. It seems as though my thoughts are running a little long and it's late, but I'll get back to explaining the rest of the games later on.
  2. Ooh. I forgot about that bit. That's definitely being stuck between a rock and a hard place.
  3. Such a horrid trade. Maybe, just maybe, the Kings should've moved to Seattle in 2013 when they had the chance, because the Ranadive ownership has been nothing but pyritic. OK, I'm only kinda joking here, but it's been awful. My heart goes out to Sacramento.
  4. It'd be a shame to see this happen. I've always loved seeing Utah and Alaska play, as it has felt like the two have been rivals in the last few years.
  5. #OITGDNBAGL (or #OITGDNBAGDL if they had went with the English Premier League route) (GD being "gosh darn" for me.)
  6. Turns out that my liking of steak sauce on steak is an unpopular opinion in and of itself. Granted, that primarily deals with home-grilled steaks, and while I don't question the cooking of my family, it's likely an acquired taste I've had since my childhood. Something about the mellow, buttery fat flavor mixed with the meat mixed with that tangy Heinz 57 sauce, though... I gotta agree, though. Anything above medium? Might as well use it for something other than steak.
  7. Coyotes: "We are committed to staying in Arizona." Glendale Star: "Then why were you looking at arenas in Seattle and Portland?"
  8. I'm looking forward to a silver medalist signature as well...
  9. Super Bowl LI New England vs Atlanta
  10. So is that shade of teal. It would tie to their original look and look excellent with the red-orange, black, white, and even yellow.
  11. Agreed. It's such a good look. All that said, however, I wouldn't mind seeing a couple teams use a different shade of gray like Arizona has, as well as a team or two using something along the lines of light blue. Not sure on the Indians in full on red, but the sooner the all-yellow A's and all-black White Sox happen, the better. I could see the Giants pulling off an all-black uniform as well, and the Marlins in all-blue. Of course, the Marlins should switch out their blue for their original teal and have colored tops and hats for all their major colors: Red-Orange, Teal, Black, and Yellow, with teal, yellow, and possibly red-orange pants.
  12. It's good, but the primary logo needs to stay in the 1990s where it belongs. Maybe it's giving a black dropshadow to a lightning bolt hence making it a lightning-shaped block. Maybe it's the "Tampa Bay" or "LIGHTNING" script thrown haphazardly onto the logo. Maybe it's both of those things--the one improvement the Lightning made with their current set is the logo. That said, I think the Florida/bolt logo is the best Lightning logo from this time and should've been the primary (albeit without that annoying dropshadow). Also granted, the current logo could use some color tweaking--filling the oval blue, black, or silver, depending on the background field color--but it fixes what was wrong with the original logo by cleaning things up. As for the uniforms? They can stay, or a blue version of the originals that simply flips black and blue can be made, but with the current or an updated Florida/bolt logo. I've also got nothing against the Lightning being a primarily blue team, so long as there's still plenty of black to go around (think black helmets and pants with blue jerseys that have black and white stripes). I do have a concept hanging around from a few years ago that gives the gist of what I'm talking about, and if it's OK I'll post it here or provide a direct link.
  13. . . . . "Make it a PF Chang's and you got a deal."
  14. Careful now! This is the AHL we're talking about here...
  15. Hey, look! Full stripes around the body. Take note, Florida Panthers! (TBH Florida's are all right, but full-body stripes would improve their look considerably.)