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  1. Creating more modern NFL helmet icons

    JTrainGBR83, First of all let me say that you do exquisite work! Secondly I will try to help you in anyway that I can. Third I'm back at work again so I don't spend much time tinkering around with helmets. But I happen to resurface now and again. If you need some help can hit me up at I don't use the current template you're using because I can't seem to quite master the layers like I have with the Revolution style helmets. I can do just about anything with that one. Just about. My biggest problem with the revo speed is converting the layers to paint shop pro. I use paint pro X (very old indeed). I like how you did that metallic flake if I could do that I'd probably work with the revo speed. You can see more of my stuff at.,,,
  2. 3D Rendered Helmet Tutorial

    Lions got a make over for 2017!
  3. 3D Rendered Helmet Tutorial

    Happy Turkey Day!
  4. 3D Rendered Helmet Tutorial

    Thanks Fraser I really appreciate the comment especially coming from you! And thanks for such a great template too. You've given whole bunch of people a great creative outlet. Hated to see your deviant art site shut down. Hope to see some more excellent work from you soon.
  5. 3D Rendered Helmet Tutorial

    First of all I use an older version of Paint Shop Pro so Photoshop users may or may not be familiar with the terminology but I know the layers are pretty similar. Secondly, this technique will work on the template I use I'm not certain if it will with other templates. But you may be able to apply similar steps and get the same effect if you play around with the layers enough. To get the matte finish effect you have to blur the layers used for highlights, namely the Ambient and Specular layers. What I found works best is to copy both of those layers then turn the old layers off and work with the newly copied layers. Also turn off the Reflection layer. Use a Gaussian Blur with a radius between 10 - 20 percent to get a decent blur. Once you do that for both layers. Copy them again. Now you have four new layers. Change the Blend mode on one of the Ambient layers to Dodge then adjust the Opacity level for both Ambient layers to whatever suits you. Next change the Blend Mode on one of the Specular layers to Luminance and once again adjust the Opacity levels of both layers to your liking. That should about do it. Note: blurring will drastically lower the level of detail (specifically fine lines and fine highlights) in layer being modified. So you may want to find a way to "merge" old and new levels to retain the finer details.
  6. 3D Rendered Helmet Tutorial

    Yeah I tried to reach him to give instruction but hes got his profile blocked off!
  7. 3D Rendered Helmet Tutorial

    Super Sunday!
  8. 3D Rendered Helmet Tutorial

    I love football!!!
  9. 3D Rendered Helmet Tutorial

    Here's to the NFL Championship games
  10. 3D Rendered Helmet Tutorial

    :What you need to do is: 1 copy the mask layer as a new image 2.make the image with all the layers in it active 3.right click the top most layer on the layer palette (right side of the screen) New Mask Layer From Image then from the dropdown menu find the one named whatever the copied mask layer (in step 1) and now you should see the mask layer as Mask Group 1. Note: you will have to drag the remaining layers under Mask Group 1 and place them in the proper order.
  11. 3D Rendered Helmet Tutorial

    whats wrong with psp that's what I use
  12. 3D Rendered Helmet Tutorial

    This is sort of similar to that not quite exact though
  13. Try changing the blend mode on the layer you added noise to, may want to try duplicating other layers and playing with those blend modes as well

  14. 3D Rendered Helmet Tutorial

    Isn't there a helmet mask for the colors folder? BTW andrewhartin great work. You've come along quite nicely.