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Found 12 results

  1. Velo

    So once upon a time in a different but similar parallel universe there was a sport called Velo. The name derived from the fact that it was a bicycle racing game played on a velodrome. It was a team in which a team competed to be the first to reach 9 points or enough points in the game that their opponent could not overcome them. There of course was the possibility of a tie. Eventually the North American Velo Organization (NAVO) that would even eventually morph into the Professional Velo Rank (PVR) was formed. With time that league as well as the Colligate Cycling Conference (CCC) gained a large national following. This however is the story of how it all began and everything that followed… It all started back in 1888 when showman P.T. Barnum was looking for another money generating attraction. Someone had told him all about the sport of cycle racing and how in Europe they had these sloped tracks, like Preston Park in England, that accommodated such racing events. Barnum hired some engineers who soon developed a portable velo track that could be simply disassembled. With this invention his intention was to develop a couple teams that would travel the country competing against one another. Before getting to that point however he thought he would test it out in Boston. Barnum set out to put two teams together and pit them against one another in an event to be held in Boston. If things went well he thought he could perhaps then establish some sort of tour. So he went to the Boston Globe and announced he was looking for a couple men who might have some cycling knowledge and would be interested in managing and coaching these teams. To Be Continued… Before the continuation however let’s spell out the rules to the game of Velo. Each team consists of 6 roster spots. The head rider is called the Leadoff position, behind him is the Middle position and following him is the Cleanup position. These are your starters or line. Your remaining roster spots consist of the bench. These positions are First Option, Second Option, and Third Option. A team also has a head coach and may have 1-2 assistant coaches. Games are played in 3-5 races which are called sets. Every set has the potential for 3 points to be scored. Only one team can score in a set. It works like this; every team has 3 riders in a set, so this means 6 riders are on the track for each set or race. The winner of the race scores a point for his team as does each of his teammates who finish with him before the highest finisher on the other team. Therefore you see that a team can score up to 3 points in a set. See below for an example that might help explain; Team A Team B other four riders finish in any other order (this would be a one point score) Team A Team A Team B other three riders finish in any other order (this would be a two point score) Team A Team A Team A Team B Team B Team B (this would be a three point score) By this the max point total a team could score would be 9 points in a game. That is because if a team ever reaches 9 not enough other points remain possible to score that would allow their opponent to overcome them. So for example if a team scores 3 points each of the first three sets the remaining two sets are not necessary. The final score would be 9-0. This is referred to as a perfect game. There are several other scenarios that exist that could cause a team to end before all 5 sets are needed but at the minimum no less than 3 sets can be played in a game. Each team starts the game with their line. After each set they must substitute at least one rider. No rider can remain in the game longer than 3 consecutive sets. However after sitting out for a set a rider may be substituted back into the game. The only reason a player cannot reenter a game is if they are involved in a crash. If they crash at any point in a game they may not return back into the game.
  2. Formula 1 Concepts

    Hello everyone, I'm going to post here my works. p.s. I'm not good enough to create my own template, so i borrowed it from marble21. (Thank you!) Scuderia Ferrari Bonus: Valentino Rossi fantasy Team: VR-46 Racing Team Inspired by this
  3. http://www.sportsnet.ca/hockey/juniors/reports-players-walk-out-on-ohls-flint-firebirds/
  4. The Road to the Pros: Color Thread

    Like mgdmhl's Sports Font Database, this thread will host all team colors for major leagues, and other select minor leagues. The codes will go like this. Winnipeg Jets: Navy HEX 002E62 RGB 0, 46, 98 CMYK 100, 53 ,0 ,1 PMS 295 Hope you enjoy and thanks for reading! ECUFan25 MLB: Arizona Diamondbacks: Red HEX A71930 RGB 167, 25, 48 CMYK: 0, 85, 71, 34 PMS: 187 Black HEX 000000 RGB 0, 0, 0 PMS 30 Gold HEX DBCEAC RGB 219, 206, 172 CMYK 0, 5, 21, 14 PMS 5797 Atlanta Braves: Blue HEX 002F5F RGB 0, 97, 45 CMYK 100, 50, 0, 62 PMS 540 Red HEX B71234 RGB 183, 18, 52 CMYK 0, 90, 71, 28 PMS 193 Baltimore Orioles: Orange HEX ED4C09 RGB 237, 76, 9 CMYK 0, 67, 96, 9 PMS 172 Black HEX 000000 RGB 0, 0, 0 PMS 30 More to come soon!
  5. So a while back I post a sport I kind of made up for a story I was writing - well that particular story idea faded. However a lot of the elements were taken from many different sports including Field Handball. I have been watching videos of Olympic Team Handball and it got me thinking about the sport and it looked fun, yet there were a few things I wasn't keen and/or looked strange. So I'v created what I'm calling handball 2.0 - Still thinking of a cooler name. Let's start with the Rules: - Nine Players per side: 8 Position Players and 1 Goalkeeper. Substitutions: Unlimited Substitutions are allowed. Players entering the field must enter via the Substitution Area, and may not engage in the play until the exiting player has complete exited the playing area (aka the Boundary line near the benches). A departing player does not have to exit via the Substitution Area. - Play is two 45 minute halves, with a halftime of 15 minutes plus a five minute warmup session. In Regular Season matches no overtime is played, a tied at the end of Regulation is a Tie. In playoff/tournament/World Cup games, Overtime is one 20 minute period played to completion, with the team ahead at the end of OT declared the winner. Should the teams still be tied at the end of OT, Penalty Throws will commence. - The game is player on a Soccer/Football Pitch. The field shall be natural grass or artificial turf with the field and boundary markings in their proper colors. Only the Penalty Arc shall be yellow with everything else in white. There are four zones: Offensive, Defensive, Neutral and Time. The ball must cross into the offensive zone prior to the offensive player of the play is offsides and possession reverts to the other team. Once a team gains possession, a 32 second shot clock begins. A player may hold, carry or dribble the ball without restriction anywhere on the field except inside the Time Zone. Inside the Time Zone the offensive players outside the Goal Box may only possess the ball for three seconds, after which they must bounce the ball, or pass it or shoot. If the player chooses to bounce the ball, the three seconds resets. An offensive player may not bounce the ball consecutively while in the Time Zone. An offensive player in the Goal Box who choses to post up a defender may possess the ball for a five count after which the player must bounce the ball, pass the ball or shoot. Once again, after the bounce the five seconds resets and posting up player may not bounce the ball consecutively in one possession. The 32 Second Shot Clock resets to 25seconds if a defending player knocks the ball out of the offensive team's zone and the ball goes out of bounds. If a defender knocks the ball out of bounds within in the offensive zone, the shot does not reset. If the offensive team loses possession of the ball and it exits their zone, the offensive team may not touch the ball until all offensive players have tagged up behind the (Offensive) Zone Line. If a defender knocks the ball out of the zone, but it is still in the play, an offensive player may possess the ball, but must wait for all seven other teammates on the field to tag up. More rules to come, like Violations, Penalty Throws, etc. but here's the Field Diagrams: Full Size: Field Positions Diagram Any adjustments? Suggestions on Gameplay, Rules, etc? Questions? C&C Welcome
  6. Favourite team type fonts

    What are everyones favourite font's for uniforms? Obviously big changes have come in the last few years but what has worked? and what hasn't? I personally love teams pushing boundaries and looking for something different.
  7. Some schools have patterns and designs that are known specifically with certain schools and teams (like UNC, FSU, Tennessee, etc.). If you know of any other patterns that haven't been listed please post them. And if anyone could make versions of the ones shown that are on helmets or other objects, like the Maryland helmet below, into flat versions, like the second Oregon one below, so people in the concept section can use them that would be great. North Carolina Tar Heels Florida State Seminoles Tennessee Vols (Checkerboard) Georgia Tech Yellow Jackets (Honeycomb) Maryland Terrapins (Maryland Flag and Turtle Shell) Oregon Ducks (Both types of feathers)
  8. Okay. I made logos for my fantasy team the Cape Cod Curve. I named it the curve because Cape Cod, in Massachusetts, curves geographically. It is my first time making logos, so I'm not a pro or anything, so help me out. Here's my wordmark, the orange is for the sun, the light blue is for the sky, and the dark blue is for the sea. Now, inspired by the Cleveland Indians and Cavaliers, is my primary, the gradient is supposed to look like water: And last, is my secondary, but I am unsure about my font after the C. Thanks! I need the help!
  9. Fantasy Hockey League (PAHL)

    (Okay, so VitorioArts decided to make their first Fantasy League. Enjoy!) 1995, two brothers playing and loving sports wanted to share their passion with everyone who lived in Pennsylvania. The oldest brother, Josh Vitorio, was an intelligent sports manager. Josh dreamed of one day being a general manager for a professional sports team. The second brother, Louie Vitorio, was a talented graphic designer. All Louie wanted was to one day design for a professional sports team. With their passion for sports the Vitorio brothers decided to turn their dreams into reality. In 1997, the brothers decided to make a professional hockey league. They found volunteer hockey teams that just played for fun at the nearest rink. With all the hard work and dedication, the brothers finally made their league, the Pennsylvania Hockey league. In the fall of 1997, with the inaugural season about to start, the brothers had successfully created 3 teams using both of their talents. The three teams were Scranton Irish, Hamlin Bulldogs, and the Allentown Eagles. In 2002, the league made enough money to start paying the players, hire coaches and staff, and built 2 stadiums. The Vitorio brothers were living the dream. They both got what they wanted, Josh and Louie both designed all the teams and both are co-commissioner. PAHL grew and gained 7 other teams. Erie Lakers, Reading Rail Riders, Bethlehem Stars, Lancaster Rebels, Harrisburg Capitals, and the Altoona Hawks. Now, in 2014, the PAHL has 10 stadiums, 257 players, and a fan base of 2.5 million. With the season just ending, the Vitorio brothers have decided to let the fans come up with the names for the new teams. The 4 new cities are Hazelton, New Castle, Carlisle, and West Chester. The Vitorio brothers are anxious for the new teams and the 2014-15 season. (Please feel free to comment on what the new teams should be called! The designs of each team will be released during the month of March. Thanks for reading we hoped you liked it! C&C Welcome!)
  10. New football brand - Panthers Wrocław

    Hi, recently I was working on a new logo for the new football powerhouse - Panther Wrocław. Full presentation http://www.behance.net/gallery/Panthers-Wroclaw/12085907
  11. Back about 1991, I drew up a logo and jumper kit for an Australian Football League club called the Tasmania Devils. This was after Adelaide joined the league, and I felt there needed to be a sixteenth team to balance things out. I came up with the colours blue and black because I thought there was no side in the league that carried them. Today, I managed to recreate my drawings onto SVG Inkscape. These are what they look like: Logo Shield: Jumpers: Now I know what you're all thinking. These aren't proper colours for a team in Tasmania, and that they should be decked out in green and red. Well, I got that covered: Logo Shield: Jumpers: C&C.
  12. Columbus

    Okay, this is my first post to this website, but I do love this website, it is amazing. Ever since I was a kid, I had a fantasy basketball team called the Columbus Wings from Columbus Ohio. if anyone is good with making logos/jerseys/etc., would you want to give making one a shot? no color preferences, other than I've always imagined it being a Blue/Gray/White combo. thanks!