Jump to content

Search the Community

Showing results for tags 'Photoshop'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • The CCSLC
    • Forum Policies and Announcements
  • Sports Logos
    • Sports Logo News
    • Sports Logo General Discussion
    • General Design
    • Concepts
  • General
    • Sports In General

Calendars

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Homepage


Twitter


Instagram


Snapchat


Title


Location


Interests


Favorite Logos


Favorite Teams

Found 11 results

  1. Before we start off on teaching about using Photoshop you need to learn something about design. These principles will guide you when technology fails you. Learning Photoshop without knowing these is like taking the wheel of a Ferrari without knowing how to drive. Art and design is about communication. These principles of design are universal across all forms of communication. Art, music, speech, you will find elements of these throughout all of them. We're going to use three very different pieces of art to illustrate how these work. It's also going to require you to do some googling. The pictures are by Norman Rockwell, Rembrandt van Rijn (looking very cheeky) and Homer Winslow. Elements of Art Line Line is the divsion between spaces. How areas are divided can greatly effect how someone feels. The line can be angry or calm, Rembrandt's line has a lot of action. It's not very static and that's good because he's catching (himself) being very alive. Shape The general shape of an image. If you squint, you should see a strong outline between the dark and light shapes of the work. If the shape of an image is strong, you'll be able to make sense of it even when it is far away or small. Color Has to do with the overwhelming hue of an image. The Rockwell is almost completely brown except for the father. Winslow's painting is evenly divided between blues and browns. Value The overall light and dark of an image. It's what gives Shape from above. Some paintings have very harshly black and white, others are more of a gray, with little difference between the light and dark part of the image. Texture This has to do with the tactile feel of the image. Patrick Nagel's paintings have a very smooth, crisp texture to them. The Rockwell painting uses a number of textures, from the smooth suitcase to the silky fur of the Collie to the rough feel of the car. Space Space refers to the area in which art is organized. Does it feel as though it has depth? The Rockwell image takes place within a small, intimate area but the Homer Winslow is very open. Another artist who makes very good use of space is Thomas Moran. Principles of art Repetition Repeating design elements, exact or varied, which establishes a visual beat. It's a way of reinforcing the Center of Interest. It can be repeating shapes, textures or colors or whatever. It doesn't have to be exact which brings us to Rhythm Rhythm is using that repetition but bring in variation. For example, in the Homer Winslow painting there are three painters but they are all different. The red in the Kid's tie (in the Rockwell) is repeated in the cloth, the lantern, in his shoes and in the banner on his suitcase. Thematically the use of a repeat color (or other element) can give separate elements a connection that tells a story. Proportion Proportion is the size relationship of parts to a whole and to one another. How much of your design is used for an element? If you have a ton of area devoted to something trivial, it's going to make for a weaker design, but open space with a purpose can be powerful. Balance Balance is the impression of equilibrium in a pictorial or sculptural composition. Balance is often referred to as symmetrical, asymmetrical, or radial. Pathways Pathways determine how and where your eyes go. You want to keep directing people back to the center of the piece but you also want to show them the whole thing. In the Rockwell painting, he's set a path for your eyes to follow. It keeps the viewer from trying to see everything at once and gives them reason to keep looking at it. In the Homer Winslow painting the shape and color of the clouds guide the viewer from one side of the painting to the other, providing a visual "highway" for the eyes to travel. Center of interest The place in an artwork where your eye first lands and where it goes back to. It's usually the area of strongest contrast and detail. Note: I'm going to fill these as time goes on. Next is some general Photoshop tips and then we're going to have fun with this fellow below. If anyone else wants to contribute go ahead, in fact I'm hoping that more people join in.
  2. A new logo I designed for the Washington DC Metrorail System. I took inspiration from this old thread I found while looking at raysox's sports work, and realized that my beloved home city's subway system needed some color to the logo, so this is what i came up with in photoshop. c&c is always welcome and appreciated, if you want to see more than tell me, there is more from where this came from.
  3. Hey new member here I'm a full time designer that puts together Portland Trail Blazers edits, concepts, and more in my spare time. I recently put together a uniform concept for the Blazers right before they were officially unveiled and thought I'd share the template I made with you all. Details: - 1920 x 1080 - Fully customizable - PSD (CS6+) Download Link: https://www.dropbox.com/s/scfjwcx5v56nui1/uniformnikeblank.psd?dl=0
  4. Hello Forum Community, This crazy year has many of us with some down time, and I was wondering if anyone here might have this rev psd file in the photo below that they can share with me, or point me to a website or link to possibly download etc. I like it and it would be some good down time killer to play around with it in PS. Please feel free to post or DM me, and i am including my email if anyone has it and it can be zipped and emailed. Appreciate the help in advance. Don dantz360@gmail.com
  5. Just wanted to put this out there for anyone looking for an alternative to photoshop to use for concepts... (Mods if you feel this should be in General Design please move it) Affinity Photo -Only $50, no subscription -Can open .PSD files and save them -Takes some getting used to if you usually use photoshop, but not that different -$20 iPad app (for newer iPads only) Affinity Designer -Only $50, no subscription -Like Illustrator but I don't believe it can open .AI files There are free 7-day trials for both. (Photo, Designer). FYI the trials are strict on their days, unlike photoshop which gives you one extra session after the trial. I hope this doesn't seem like an ad but should provide you with another option for graphic design.
  6. A good deal for the credit for this method has to go to Frazier Davison, who first started showing people how to make realistic templates in Photoshop. There's been a great deal of interest in the Vicis Zero1 football helmet. I'm going to show you how to make your own unique template using their website. To make a template you need two things, a copy of the helmet or uniform as if it was totally white, and a copy that looks like it if it was totally black. What I mean by this isn't a completely white or black object. Most items that you look at will have shadows and reflected light. Take this Soccer ball for example. Even though it's a white ball, it's not a perfect white. The shadows and reflections give the ball it's shape. Same with a football helmet. Lighter objects are defined by their shadows, darker ones by light reflecting off of them. If you try to just use either Multiply or darken or any single tool, you're not going to get a good image. Let's go with Multiply. We have a black set up for highlights (reflected light) and a white set up for shadows. Just using multiply white is ok but dull and the black is awful What about Screen (which we saw above is a better way to lighten a subject)? This time around the black is, well, it's there. Neither image is dark enough. Let's combine techniques. Now we have a nice solid looking image that runs the gamut of values from light to dark. It comes out feeling real rather than that puzzling "I know something's wrong but I can't figure it out" feeling. What has this to do with the Zero1 helmet? Vicis is nice enough to put up images that will work for the black and white on their website. Go to https://vicis.com/products/zero1 They have quite the selection of finishes, facemask designs, whether a strap is in black or white and angles. You get to pick what you want AND YOU AREN'T GIVING SOMEBODY THIRTY BUCKS TO GET SOMETHING YOUR HAPPY WITH. Once you have an angle/design you like get a copy with an all white finish and a copy with an all black finish. The white is there to provide the shadows, the black is there to provide the highlights. (it sounds backwards but it's not.) Save the images and then place them as layers in a Photoshop document. They are 1000 x1000 so it's nice and big. Set it up as follows: The top two are masked off to keep stuff like bolts and straps from changing color. The next folder (and it's helpful to lock this away once it's done.) is where the work is done. White image set to Multiply. Black image set to Screen. A copy of the black image set to overlay. Then you have a masked off layer for the Facemask followed by the helmet colors. You're going to want to have the decals stripes, whatever, on top of the base color of the helmet. You'll need to make a mask for the helmet so that the whole background isn't the same color as the helmet. An example copy can be found at: https://www.deviantart.com/darth-brooks/art/Vicis-Zero1-Helmet-Template-772528268
  7. I haven't posted on this site in over 8 years... but I came across this video on youtube: It's put out by these guys: https://sportstemplates.net/ I can't find out a thing about them, no critiques, articles, evaluations, nothing! Can anybody post experience with this template? How flexible? How customizable is it? I've never worked on photoshop, but I'm so impressed by what I see so far I'm actually considering taking the plunge and joining the photoshop cult. Any feedback or advice would be most appreciative.
  8. Just finished an 8 team fantasy hockey league using head to head scoring and wanted to share some of the work that I did to bring realism to fantasy sports. All of the work done was with photoshop. I think it turned out nicely. I will use this to promote an expansion to 10 teams instead of 8. Click here to view the slideshow of the Hardware that was won this season. The name of the league is "Ice Breakers FHL"
  9. I was bored. Can you guys leave some feedback?
  10. I'm self taught in photoshop I've been going at it for two and a half years or so. I make posters for Leafs games and post them on my Facebook just as something to do for my friends and family to see. Over the last 3-4 days I've felt unmotivated. Ive started things and then delete them cause I couldn't make what saw in my head or I just didn't like what I made. I'm looking for some inspiration/help for what to do. I've done jersey concepts But I prefer doing stuff like these Leafs posters cause they have more texture and depth to them and a jersey concept. Any help, tips or inspiration would be greatly appreciated. Thanks all!
  11. I'm slowly learning the ropes to photoshop. After what took over two hours I managed to make a personal logo for myself. It's nothing special, just black and white with a hidden "TC" like the old Hartford Whalers logo.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.