DaRadniz29

Handball 2.0 (Field Diagrams, Rules, etc.)

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So a while back I post a sport I kind of made up for a story I was writing - well that particular story idea faded. However a lot of the elements were taken from many different sports including Field Handball. I have been watching videos of Olympic Team Handball and it got me thinking about the sport and it looked fun, yet there were a few things I wasn't keen and/or looked strange.

So I'v created what I'm calling handball 2.0 - Still thinking of a cooler name.

Let's start with the Rules:

- Nine Players per side: 8 Position Players and 1 Goalkeeper.

Substitutions: Unlimited Substitutions are allowed. Players entering the field must enter via the Substitution Area, and may not engage in the play until the exiting player has complete exited the playing area (aka the Boundary line near the benches). A departing player does not have to exit via the Substitution Area.

- Play is two 45 minute halves, with a halftime of 15 minutes plus a five minute warmup session. In Regular Season matches no overtime is played, a tied at the end of Regulation is a Tie.

In playoff/tournament/World Cup games, Overtime is one 20 minute period played to completion, with the team ahead at the end of OT declared the winner. Should the teams still be tied at the end of OT, Penalty Throws will commence.

- The game is player on a Soccer/Football Pitch. The field shall be natural grass or artificial turf with the field and boundary markings in their proper colors. Only the Penalty Arc shall be yellow with everything else in white.

There are four zones: Offensive, Defensive, Neutral and Time.

The ball must cross into the offensive zone prior to the offensive player of the play is offsides and possession reverts to the other team. Once a team gains possession, a 32 second shot clock begins. A player may hold, carry or dribble the ball without restriction anywhere on the field except inside the Time Zone.

Inside the Time Zone the offensive players outside the Goal Box may only possess the ball for three seconds, after which they must bounce the ball, or pass it or shoot. If the player chooses to bounce the ball, the three seconds resets. An offensive player may not bounce the ball consecutively while in the Time Zone.

An offensive player in the Goal Box who choses to post up a defender may possess the ball for a five count after which the player must bounce the ball, pass the ball or shoot. Once again, after the bounce the five seconds resets and posting up player may not bounce the ball consecutively in one possession.

The 32 Second Shot Clock resets to 25seconds if a defending player knocks the ball out of the offensive team's zone and the ball goes out of bounds. If a defender knocks the ball out of bounds within in the offensive zone, the shot does not reset.

If the offensive team loses possession of the ball and it exits their zone, the offensive team may not touch the ball until all offensive players have tagged up behind the (Offensive) Zone Line. If a defender knocks the ball out of the zone, but it is still in the play, an offensive player may possess the ball, but must wait for all seven other teammates on the field to tag up.

More rules to come, like Violations, Penalty Throws, etc. but here's the Field Diagrams:

Full Size: Field Positions Diagram

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Any adjustments? Suggestions on Gameplay, Rules, etc? Questions? C&C Welcome :)

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May I ask what all the lines are for? I'm interested here though I think your off to a great start

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look at teh 3rd field.

Oh okay. Looking at the mobile version I couldn't read it

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Are you making teams for this? I'd be interested to see what you come up with for it.

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Can you make the text on the third field white? It's impossible to read in phone, and I couldn't really read it on a computer either.

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Interesting, but a little too similar to Soccer/Football. Make some rules based of off other sports.

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A couple questions....

What is allowed/disallowed in the "neutral zone"?

How does a team gain possession at the beginning of a game? Is there a tip-off, kick-off/throw-off via coin toss? (personally, I'd prefer kick-off)

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Sorry for the delay - Yeah I uploaded the field diagram again with white text to make it easier to read.

I'm definitely open to suggestions.

Just want to clarify that this is not intended to be a completely new sport, but a variation of Field Handball.

Part of the idea came from researching Field and Indoor Team Handball, and in a lot videos of school describing the rules for their Indoor or Field Handball the coaches were giving examples of how many steps you could take before passing or shooting and there wasn't a consistent answer - which is fine, I get schools needs to adjust, but they were becoming more complex and some schools said 1 step, some said 2, 3 4 or 5. I stared think of how to simplify the steps rule and that was allow carrying within the neutral zone and institute a shot clock.

Substitution Clarification: I meant for the subs rule to be On-the-fly like hockey, and not sure how I missed it. Though maybe that's not all that feasible and need adjusting. Here's the Subs rule as it should have read:

Substitutions: Unlimited Substitutions, On-the-Fly are allowed. Players entering the field must enter via the Substitution Area, and may not engage in the play until the exiting player has complete exited the playing area (aka the Boundary line near the benches). A departing player does not have to exit via the Substitution Area.

As far as teams - I actually am looking to get this ready to go as an actual variation of Field Handball that can be played recreationally and maybe some day in rec leagues and maybe professional - okay getting ahead of myself :)

So I hadn't thought of doing teams but maybe eventually.

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