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Virginia Longnecks Concept


AAO

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EDIT: Fixed the underside of the mouth part:

LongneckLogoEdit.gif

Very random, Virginia's where i live, and i dont know any logos using a giraffe so i wanted to use a giraffe. Meet Geoffrey Giraffe of Toys R Us' evil twin brother:

LongnecksLogos2.gif

Version 2: shorter mane, white eyes in the primary:

LongnecksLogosFinished.gif

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oy only suggestion would be to center the giraffe rather than have it towards the left of the logo. other than that  :notworthy:

oh wait, i looked at the logo again, and now i see where your going with it. wow, that rules

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Quote= AAO

Virginia Longnecks Concept, Easily My Best Work Yet. Check It Out.

AAO, while your work is very good and the progression has been great...you need to tone the ego down a bit....just a bit of friendly advice.

i really enjoy your designs a whole lot, but it seems that you have been putting things out at a breakneck pace. i think your designs would benefit a whole lot from taking a little more time with them (i.e. longer than the 7 hours it took for the cleveland mlb redesign). you are very very good......with the ability to become very very great. just don't let your excitement over what you think is a finished logo stall your progress. learn some design theory. even if your school doesn't offer classes, go to the library and get some design books....learn from the masters. let paul rand show you how complex simplicity can be.

just continue to let yourself learn......don't burn yourself out before you even get started.

sorry....i didn't PM this, because maybe it can help other young designers out there too.

if not, so be it.

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Thanks joel, but dude in no way shape or form was i trying to boast, i was just saying that i felt it was my best work yet. i know this as well as many other concepts of mine have definite room for work, none of them are the best they can be i know that. I actually do take a class called Graphic Imaging and Design, and last year i took Computer Graphics I. i dont even think of myself as great, i just love progressing and getting better and i believe it happens with every concept i do. The only reason i post my stuff here is to get critique from the older and more knowledgeable people around here, so that should show that i'm really open to learning and trying to perfect my work as best as possible. and the reason im cranking out so much work is because it's my senior year in high school, and i have to conjure up a huge portfolio. I'm meeting with a few art directors at area colleges (UVA, GMU, VCU, etc) in the near future and i have to get this stuff done, with you guys' input.

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Odds, very nice work, my friend. Some suggestions for you:

One thing I notice in almost all of your work is something that I was guilty of when I started making logos: the lack of emphasis on the city name. The city is just as important as the mascot and should be given ample visibility. Try boosting that font size up a few notches.

In this specific logo, I'd also point out how the thickness of the dark areas isn't uniform. Look at the dark green lines around the head area, then compare it to the thickness of the green areas around the basketball. I think making both more equal in thickness would improve the synergy between the logo and the wordmark.

Aside from that, some advice for you.

There is some merit in joel's comment that you're cranking out concepts left and right. While there's nothing wrong with a flood of creativity, you have to be conscious of the balance between quantity and quality. I was guilty of this myself early in my career. The wave of adrenaline you experience from doing your first few concepts that you're really proud of can push you into a frenzy of creation.

You say that you're meeting with art directors soon, which is cool. But... I can tell you from an art director's perspective that they would much rather see a handful of detailed, quality pieces than a slew of mediocre ones. And that's not to say that your work is mediocre. But, if you slow down, and give care and attention to each concept, they'll improve dramatically. Do a concept one night, let it sit for a day or so, and come back to it. Tweak it some more, find its flaws, exploit its weaknesses and improve on them. Find logos that experience similar problems as yours and see how they solved them. And don't just replicate a solution, make it your own. Find your own unique way to improve it.

Odds, you're a great young talent, and you know I have always felt that you have boundless potential. You just have to put a harness on it and learn to control it. Don't let your creative engine drive you. Put that sucker in a finely-tuned vessel and tell it where to go.

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Thanks so much Nitro. I appreciate and understand what you and Joel are saying. Thanks for all of your input. And sometimes, i just get into illustrator when im bored and come up with something. None of these are final, as they're all open to editing. I don't intend for this or any of my conepts to be the final product. Its just what i come up with at the time and post for critique.

Again, thanks a lot guys

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oh yea nitro, the background image in your sig, is that a image you rendered in photoshop or something? just wondering cause it looks awesome.

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This is easily my best critique yet...

The "VL" in the tertiary mark looks like a "UL" to me. Maybe the angles in the bottom of the V should be sharper? Just a suggestion.

Just breaking your balls. (about the "best...yet" part. Not about the V looking like a U part.) Good job.

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This is easily my best critique yet...

The "VL" in the tertiary mark looks like a "UL" to me. Maybe the angles in the bottom of the V should be sharper? Just a suggestion.

Just breaking your balls. (about the "best...yet" part. Not about the V looking like a U part.) Good job.

heh i guess i asked for it.

but thanks, ill work on that VL.

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For a nickname of "Longnecks", the neck doesn't look that long. The way you added the mane, starting just about the wordmark, makes all three "columns" look like the torso of the giraffe. I think you could over exaggerate the length of the neck, maybeby having the neck much narrower. The mane doesn't need to extend the length of the neck...whether it does in real life is not the point. Just adding a few tufts of hair will give the impression of a mane.

I also think you can reduce the number of spots on the giraffe. You added a lot and their recognition is somewhat dependent on the screened colors. If you thin out the vertical/rounded strokes on the neck, you can increase the size of the spots just a bit, and they won't muddy up into a blobby shape when the whole logo is reduced.

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For a nickname of "Longnecks", the neck doesn't look that long. The way you added the mane, starting just about the wordmark, makes all three "columns" look like the torso of the giraffe. I think you could over exaggerate the length of the neck, maybeby having the neck much narrower. The mane doesn't need to extend the length of the neck...whether it does in real life is not the point. Just adding a few tufts of hair will give the impression of a mane.

Exactly, thats why i had the shorter version of the mane up, which i liked better. But GMS told me i should have it all the way down the neck. DAMNIT GREG. haha j/k

and dude, longnecks was just a nickname i put instead of using 'giraffes', doesnt mean the neck has to be extremely huge to imply longnecks, people understand it. and if i over exaggerate the neck and make it really long it may look too cartoony. thanks though.

this is what i intend on going with:

LongneckLogoEdit.gif

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