I'll be perfectly honest. I enjoy helping people with their concepts and with improving their design skills. It reminds me of being in college and doing roundtable crits. But, I've gone above and beyond just regular C&C for people, only to have my input ignored. I've never been rude or disrespectful in my advice, always trying to not only point out flaws, but also offer ways to improve, but no one listens. So, quite frankly, I don't want to waste my time. If you're a member here and you're serious about wanting to get better, then show me and show us. Don't just ask for help then disappear or ignore the help you get. You don't even have to do everything I suggest, but at least acknowledge it and explain why you didn't do it. People will be able to give you better advice if they know what your thought process is. Part of the problem is that a lot of people have never learned how to critique. Most critique in high school extends to, "Class, what do you think?" "..." "Jimmy? What do you think?" "...Yeah, it's alright. I like it." You don't need to be a qualified or professional designer to offer up your opinion. When I'm designing something, I'll ask the opinion of people who don't have the first clue about how to design something because they won't look at it as a designer. They'll look at it as the average person, without the design bias, and can see things I probably overlook because I'm either too close to the project to see it or too inclined to look at it technically and not see the basic faults. But I digress. If you want to give better critique, whether you love something or hate it, do this: - Explain why you like it. Don't just say "Oh, that looks badass." Go deeper. Explain why it looks "badass." Look at someone's work and really examine it. Figure out why it resonates with you, and convey that idea to them. Knowing why something works is extremely helpful to designers. Even if they're not getting much in the way of advice on how to improve something, they'll learn more from understanding their successes than just a hollow pat on the back. - Explain why you don't like it. You can't just tell someone, "well, that's just not very good." Take the time to point out areas you think are weak. And don't just point them out; tell them how you think they could be improved. Even if you don't know a specific way to improve something, try communicating what you'd like to see accomplished, i.e. "the wings need to be a little more aggressive," or "the eyes don't seem to show enough character or depth." - It doesn't have to be black-and-white. Point out everything you like and don't like about the work. You can go both ways with your critique. If you like a specific element, let the designer know that it's working for you. Even if you like one thing and don't like something else, point both of those things out. It's easier for designers to see where to improve and how to improve if they know what's working and what doesn't. They can apply those positive elements to the weaker ones and strengthen the work as a whole. - Be diplomatic. (This is also known as professionalism.) If you let your personal feelings get involved in your critique, it's not going to be helpful. Be as objective as you can without being personal. You don't need to say "you're not very good at drawing eyes." You can say, "try working on the eyes a little more." If someone makes a stingray logo and you just really hate stingrays, put that aside. The designer might really like stingrays. It's their work, not yours. They just want help on improving it. Focus on the work at hand and what the designer is trying to accomplish, and don't get hung up on personal taste. I've been around here a long time. This forum used to be great for creative discussion. Most of what I see now devolves into a bunch of blathering about grammar or some personal vendetta. That, and everyone seems so pissed off. Maybe you guys should just lighten up and try being nice to each other for a change. Ninja edit: I do want to add one other side to my post that I think is also important: how to take critique. This is pretty simple, but it's a difficult thing for a lot of people to do. When someone critiques your work, don't take it personally if they don't like it or think it could be better. You need somewhat of a thick skin to be a designer. You're in a line of work (or in a hobby for some) that requires you to make yourself vulnerable creatively. Understand that when someone offers you advice on how to improve your work, they're not personally denigrating you; they're just trying to help you. I've been through countless projects where I submitted concept after concept after concept, only to have them rejected. (Just ask Joe Bosack.) There was a time when I did take it personally, and I felt like I wasn't a very good designer. But, I learned to get over that by understanding that the work is the focus of the critique. It's easy to feel personally attacked when you put so much of yourself into your work. But you need to learn to separate yourself from it as well in order to allow yourself to get better. Don't take criticism harshly and look down on yourself, wishing you'd done better. Take what you're given and use it to improve. You could design for 50 years and you'll never reach a point where you can't learn something. There is always something to learn from everyone and every project. Learn from your mistakes and let them make you stronger for it.