lucky34 Posted February 9, 2004 Share Posted February 9, 2004 For my 100th post on the boards...I unveil my attempt at vectorizing the Cleveland Brownie.I have included the original (on the right) along with my vectored version on the left.Please critique and offer any tips or help or suggestions you may have. I am trying to get the hang of doing the vectors with illustrator.also, if anyone wants to try to clean it up or whatever..let me know and I will send you the .ai file.Brownie comparison Link to comment Share on other sites More sharing options...
NJTank Posted February 9, 2004 Share Posted February 9, 2004 Nice jobo it looks real sharp www.sportsecyclopedia.com For the best in sports history go to the Sports E-Cyclopedia at http://www.sportsecyclopedia.com Link to comment Share on other sites More sharing options...
KCScout76 Posted February 9, 2004 Share Posted February 9, 2004 most excellent. Good Work Lucky34 Kansas City Scouts (CHL) Orr Cup Champions 2010, 2019, 2021 St. Joseph Pony Express (ULL) 2023 Champions Kansas City Cattle (CL) Link to comment Share on other sites More sharing options...
the_cynic Posted February 9, 2004 Share Posted February 9, 2004 That looks great for your first vectorization. You may want to spend a little more time on the small details though. I noticed that on some of those little curves and points you took the easy way out and just make the points sharp and pointed. Keep in mind that when your dealing with cartoon logos like this that there's a lot of curves and not just jagged points. Like I said, it's a great vectorization for your first time but when I'm comparing the two I can pick out a lot of imperfections. I guess you just have to ask yourself if you really care about that stuff. Maybe it's just me but I look for quality and exact duplicates. Utah Jazz Retired Number's#1 - Frank Layden - #7 Pete Maravich - #12 John Stockton - #14 Jeff Hornacek - #35 Darrell Griffith - #53 Mark EatonRetired Number's To Come#00 The Bear (Best Mascot In NBA) - #4 Adrian Dantley - #32 Karl "The Mailman" Malone Link to comment Share on other sites More sharing options...
lucky34 Posted February 9, 2004 Author Share Posted February 9, 2004 i noticed them as well...I guess my question...HOW do i get rid of those type of "errors"??I figured out about halfway through the effort...that fewer points is often better. But, I also had problems with trying to get some of the areas "clear" enough to see what actually happend. If that makes sense.Thanks for the input..I will probably continue to clean it up as time permits. But, I guess for my first attempt, it was a nice learning toolI tried to one of the tutorials mentioned in FAQ that stated to use photoshop to create layers...That didn't really help me out in the fact that many of the curves and points got lost in the "crossover"I will continue to sharpen my skills and at some point...make a respectable venture into the vector fields! Link to comment Share on other sites More sharing options...
the_cynic Posted February 9, 2004 Share Posted February 9, 2004 The best way to eliminate those little errors is get the biggest and highest quality images to vectorize off of. But if small and medium quality images are all you can get your hands no then some of it has to be on guesstimates.Yes, less points for curves and points of interest are better than more. Some people just fail to realize this but it's a good thing you picked it up so soon.As far as layers are concerned, I think it's a horrible way to vectorize. Layers can help in the tracing process but as far as having shapes laying onto of other shapes......I just don't think it makes for good vector art. As time goes on you'll figure out methods that work out best for you. You're on the right track to just keep it up! Utah Jazz Retired Number's#1 - Frank Layden - #7 Pete Maravich - #12 John Stockton - #14 Jeff Hornacek - #35 Darrell Griffith - #53 Mark EatonRetired Number's To Come#00 The Bear (Best Mascot In NBA) - #4 Adrian Dantley - #32 Karl "The Mailman" Malone Link to comment Share on other sites More sharing options...
Brass Posted February 9, 2004 Share Posted February 9, 2004 VERY nice. It does look really good and you got your logo looking exactly like a clean version of the patch. Nice job. On 4/10/2017 at 3:05 PM, Rollins Man said: what the hell is ccslc? Link to comment Share on other sites More sharing options...
STL FANATIC Posted February 9, 2004 Share Posted February 9, 2004 One thing that would benefit you on the outlines is using a stroke and then outlining it, or using the offset path function. It'd keep it consistent. JUSTIN STRIEBEL | PORTFOLIO | RESUME | CONTACT Link to comment Share on other sites More sharing options...
lucky34 Posted February 10, 2004 Author Share Posted February 10, 2004 i guess i did it using layers...what i did was trace around the outside of the body in dark brown....then to make it easier on my self...I changed to opacity of the fill to 15% so I could see through it...then went to tracing each part...I don't know if that is the "correct" technique or not.... Link to comment Share on other sites More sharing options...
STL FANATIC Posted February 10, 2004 Share Posted February 10, 2004 It's not a bad way. I often do it similar. I just mean that your outline varies in thickness. JUSTIN STRIEBEL | PORTFOLIO | RESUME | CONTACT Link to comment Share on other sites More sharing options...
lucky34 Posted February 10, 2004 Author Share Posted February 10, 2004 thx for the tips guys.I will continue and play and see if I can't come up with some better things Link to comment Share on other sites More sharing options...
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