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Oregon Football Championship Volt Pantone?


buster04

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As far as actual PANTONE® values go, it's probably 809, which is one of the PANTONE® neon colors. Unfortunately, the swatches for those colors look terrible in illustrator, so you have to modify the CMYK values of the swatch to get it looking even remotely close to neon.

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As far as actual PANTONE® values go, it's probably 809, which is one of the PANTONE® neon colors. Unfortunately, the swatches for those colors look terrible in illustrator, so you have to modify the CMYK values of the swatch to get it looking even remotely close to neon.

That's probably because Pantone Neon colors cannot be reproduced using CMYK. They're fluorescent inks; no amount of futzing about in CMYK will get you very far.

sRGB gets you close, as will 2 parts 802 (base ink) plus 14 parts 803 (also base ink).

:P

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As far as actual PANTONE® values go, it's probably 809, which is one of the PANTONE® neon colors. Unfortunately, the swatches for those colors look terrible in illustrator, so you have to modify the CMYK values of the swatch to get it looking even remotely close to neon.

That's probably because Pantone Neon colors cannot be reproduced using CMYK. They're fluorescent inks; no amount of futzing about in CMYK will get you very far.

sRGB gets you close, as will 2 parts 802 (base ink) plus 14 parts 803 (also base ink).

:P

Right. Obviously there are many colors that can not be totally replicated in Illustrator's RGB space, and even less of them that can be replicated in the CMYK space, but it bugs me to no end how inaccurate the default swatches are in Illustrator. All I want is a semi-accurate vision of what I'm working on. I usually have to work in CMYK for production purposes, but you still have to manually alter the RGB values of the neon swatches if that's your working space. It's just the extra work involved to make the swatches even remotely accurate that's the problem. Seems to me, all the swatches should have the sRGB values embedded in them so that they are pre-optimized for on-screen display, but they're not even close.

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As far as actual PANTONE® values go, it's probably 809, which is one of the PANTONE® neon colors. Unfortunately, the swatches for those colors look terrible in illustrator, so you have to modify the CMYK values of the swatch to get it looking even remotely close to neon.

That's probably because Pantone Neon colors cannot be reproduced using CMYK. They're fluorescent inks; no amount of futzing about in CMYK will get you very far.

sRGB gets you close, as will 2 parts 802 (base ink) plus 14 parts 803 (also base ink).

:P

Right. Obviously there are many colors that can not be totally replicated in Illustrator's RGB space, and even less of them that can be replicated in the CMYK space, but it bugs me to no end how inaccurate the default swatches are in Illustrator. All I want is a semi-accurate vision of what I'm working on. I usually have to work in CMYK for production purposes, but you still have to manually alter the RGB values of the neon swatches if that's your working space. It's just the extra work involved to make the swatches even remotely accurate that's the problem. Seems to me, all the swatches should have the sRGB values embedded in them so that they are pre-optimized for on-screen display, but they're not even close.

You're more than likely using old Pantone swatch libraries I'm guessing. The new versions from www.pantone.com base all spot colors off of CIE-L*ab...much closer.

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