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Voodoo WIP


J77

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Hey guys. I'm working on a new project, Crescent City Voodoo. My train of thought incorporates a voodoo doll dressed as Baron Samedi. Just a start, asking for my friends' ideas, suggestions and critique. There are a TON more brainstorming sketches so I have started with the two main ones that will be the seed from which the final product will eventually grow.

Sketch 1

Voodoo10001_zps1252966c.png

Sketch 2

Voodoo20001_zps647abfe9.jpg

Thanks guys!

UniJ

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He's not wearing footie pajamas or even pants. It's a voodoo doll. The bottom half and legs are the burlap material that makes the doll.

LOL, thanks, that's what I was going to say. I agree with you guys about the skull button on the hat, which I originally did just have as a circle, but the CC may work too. Thanks for the critiques so far.

UniJ

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  • 1 month later...

Well I was asked to go in a different direction with the concept. The voodoo doll/Baron Samedi hybrid was a hit but the person I am doing the work for requested something a bit more "abstract" like the original Phoenix Coyotes logo, which I will post below for refenence, along with the sketch I came up with and the first vector version.

Reference:

CoyotesLogo_zpsf1981aaf.gif

Sketch:

Scan_20140315_zpsc3a2f982.png

First Vector, with selected color palette (Faded Maroon, Black, Purple, Burlap, Rust, Mardi Gras Yellow)

1997-2003-New-Orleans-Logo_zpsbc3729cc.j

Lemme know whatcha think, thanks!

UniJ

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I think you need to separate the sections more with Black lines versus No line or the beige lines.

Yeah I kind of though thicker lines, too. But keeping them the color they are addes the the "burlap sack" skin of the doll. Thank you for the feedback!

UniJ

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Version 2, with most suggestions

1997-2003-New-Orleans-Logo_zps0513c5c8.j

I also removed the "patch" from the right leg, while I thought it aided in selling the patchwork feel of the voodoo doll I also felt it was forced and cluttered up a design that already had a lot going on.

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I think a thick black stroke down the middle could help some. Also, I agree with what jaha mentioned earlier about the legs. Maybe if you turned the stick outwards, you'd be able to see the bottom of the legs better. I know that messes with symmetry some but as it is now, I get a bit of a snowman vibe from it.

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Although the latest update is better, I would go with the updated sketch (underneath the Coyote). The legs were skinnier in the sketch, so they actually looked like legs. I realize this is supposed to be a goalie, but with legs that wide, I just keep seeing an egg instead of the 5-hole.

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Thanks for the commentary so far, guys. I appreciate it. I'm off Sunday and I will put some of the suggestions to good use. What if I conveyed the legs in a "butterfly style," kinda forming an upsided down "V"? it wouldn't be so rounded at the bottom and the "V" would serve doubly for the "V" in "Voodoo". I can't stray from the idea of it being "abstract", as that is what the person I am doing this for wants (I prefer the original design, myself, it looks cooler, but as he said "it looked more comic book than logo" and I can see that, honestly). I also can't lose the voodoo doll in the final design, either, so that has to come off as being part of the character. I tied in the New Orleans/Crescent City aspect with the fleur-de-lis on the hockey player half of the character and placing a crescent in the catching glove, and added as much loose voodoo icons as I could with the Baron Samedi top hat, the doll itself, complete with needle-handled goalie stick. I am just feeling making the legs into the butterfly style will crouch the character down and give it a more action feel, eliminate the snowman/egg look the legs provide now and it would give me more leeway with the positioning of the goalie stick. I could even bring the head down a bit and raise the blocker and catch glove up a bit to give it more life, almost like he is expecting a shot at any moment. I hope all this makes sense without the actual mock up in front of you.

UniJ

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